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URage Now Studio · local-first creative production

Make work move.
Not just media.

URage Now is the control room for AI-assisted production: create in Chat, Image, 3D, Audio, Music, and Video Studios; keep generated media, metadata, tools, and the next action together; then move results into the desktop software or game workflow where they belong.

URage Now is in active development. It is designed for self-hosted, local-network creative workflows—not a generic hosted prompt box.

URage Now Studio dashboard with Chat, Image, 3D, Audio, Music, Video, tools, and integrations.

Six focused Studios

Creation surfaces that share the same project context.

Every Studio is purpose-built, but outputs are not stranded inside it. Generated media carries names, descriptions, previews, history, and practical destinations into the rest of the workspace.

SFX

Audio & Music

Create sound, voices, ambience, and music with reusable prompts, controls, playback, waveforms, and delivery-ready files.

VID

Video Studio

Turn a prompt or selected source image into a video workflow with motion controls, presets, history, and media outputs.

LIB

Tools & Media

Organize local tools, categories, tags, galleries, resources, and generated assets without losing the route to their source workflow.

From source to usable output

One practical path through a creative task.

URage Now does not try to replace every creative application. It keeps orchestration, media context, and safe handoff close—then lets each specialist tool do its job.

01 / FRAMEStart with a chat, prompt, file, camera capture, or clipboard image.
02 / CREATEGenerate the image, model, sound, music, or video inside its focused Studio.
03 / REFINEUse variants, metadata, quick actions, local tools, and workflow-specific controls.
04 / HAND OFFSend a selected result into Blender, a game engine, Bambu Studio, a connected tool, or the companion.

A system with clear boundaries

Local by default. Connected when you choose.

HOST

Your dashboard, your machine

The dashboard is the main workspace and API surface. Providers, generated media, native application launches, and access policies are owned by the machine you configure—not an opaque browser tab.

  • Runs locally and can be deliberately exposed to a trusted LAN.
  • Separates dashboard, optional execution worker, and messenger runtimes.
  • Uses scoped paired-device access instead of sharing a full dashboard token.
MOVE

Connect the parts that need to cooperate

URage Now brings a growing set of integrations into the same workflow, while retaining explicit control over what is enabled, local, remote, or allowed to modify media.

  • Native handoff to Blender, Bambu Studio, and configured desktop tools through a strict application allowlist.
  • Unity, Godot, and Unreal projects plus fetchable asset and script catalogs.
  • Optional Discord, Telegram, Matrix, and WhatsApp operations with one coherent Studio shell.
  • An Android companion for trusted LAN pairing, gallery access, background transfers, and Studio workflows on the move.

Built for the work in front of you

URage Now Studio is evolving in public.

Follow progress, try the companion, and help shape the practical integrations that make AI output useful after generation.

Follow updates

Proposed early-access pricing

One license. Your machine. Your providers.

URage Now is a paid local-first tool. The proposed early-access price keeps the product simple: pay once for the Studio, then choose the local models, APIs, hardware, and specialist applications that fit your workflow.

No recurring access toll for your local workspace.

The Studio license covers the dashboard and its workflow layer. Third-party provider fees, paid desktop software, cloud APIs, and your hardware remain separate and transparent.

This is proposed launch pricing, not an active checkout. Final license terms and availability will be announced before sales open.

Early access · proposed
$79one-time
  • URage Now Studio dashboard license
  • Chat, Image, 3D, Audio, Music, and Video workflows
  • Tools, media library, native handoff, and local integrations
  • Android Companion access for paired devices
Follow launch updates

Provider subscriptions, API usage, commercial DCC/game-engine licenses, and hardware are not included.