Multiplayer games are more accessible than ever, thanks to tools like FishNet and Unity Relay. In this guide, we’ll explore how to:
- ✅ Set up FishNet with Unity Transport (UTP)
- ✅ Use Unity Relay for seamless P2P connections
- ✅ Host and join games with join codes
- ✅ Optimize networking for a 3D fishnet-style game
key resources:
- FishyUnityTransport 2.0.0-pre.2 (Relay-compatible transport)
- Fish-Networking Getting Started (Sample project)
Why FishNet + Unity Relay?
FishNet is a high-performance networking solution for Unity, while Unity Relay solves NAT traversal without dedicated servers. Together, they enable:
- P2P connections without port forwarding.
- Cross-platform play (PC, mobile, consoles).
- Secure connections via Relay’s encrypted tunnels.
Setting Up FishNet with Unity Transport
Installation
- Install FishNet via the [Asset Store](https://assetstore.unity.com/packages/tools/network/fish-net-networking-evolved-207815).
- Add FishyUnityTransport:
- Download [FishyUnityTransport 2.0.0-pre.2](https://github.com/ooonush/FishyUnityTransport/releases/tag/2.0.0-pre.2).
- Import it into your project (`FishNet → Import Transport`).
- Configure Transport:
- In `FishNet Manager`, assign FishyUnityTransport.
- Set Protocol Type to `Relay` for UTP + Relay support.
Conclusion
With FishNet + Unity Relay, you can build scalable, secure multiplayer games without complex server setups. Try it in your next project!
Resources:
– [FishyUnityTransport GitHub](https://github.com/ooonush/FishyUnityTransport)
– [Fish-Networking Starter Project](https://github.com/maxkratt/fish-networking-getting-started)
Integrating Unity Relay
Step 1: Install Required Unity Packages
Unity Packages (via Package Manager)
- com.unity.transport
- com.unity.services.relay
- com.unity.services.authentication
Step 2: Authenticate Players
Before hosting/joining, authenticate anonymously:
Step 3: Host a Game
Step 4: Join a Game
Key Scripts for Multiplayer
Networked Player Movement
– Check Relay Dashboard: Monitor allocations in [Unity Gaming Services](https://dashboard.unity3d.com/).
– Logs: Debug with `Debug.Log` or `NetworkManager.Logging`.
Performance Tips
– **Optimize Bandwidth**: Use `[Networked]` sparingly.
– **Lag Compensation**: Implement client-side prediction if needed.
– **Scale with Relay**: Upgrade for more CCUs (concurrent users).
Synchronized Fish Net (Server Authority)
Testing & Debugging
– Use ParrelSync: Test multiplayer in the editor with cloned instances.
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