
Multiplayer games are more accessible than ever, thanks to tools like FishNet and Unity Relay. In this guide, we’ll explore how to:
- ✅ Set up FishNet with Unity Transport (UTP)
 - ✅ Use Unity Relay for seamless P2P connections
 - ✅ Host and join games with join codes
 - ✅ Optimize networking for a 3D fishnet-style game
 
key resources:
- FishyUnityTransport 2.0.0-pre.2 (Relay-compatible transport)
 - Fish-Networking Getting Started (Sample project)
 
Why FishNet + Unity Relay?
FishNet is a high-performance networking solution for Unity, while Unity Relay solves NAT traversal without dedicated servers. Together, they enable:
- P2P connections without port forwarding.
 - Cross-platform play (PC, mobile, consoles).
 - Secure connections via Relay’s encrypted tunnels.
 
Setting Up FishNet with Unity Transport
Installation
- Install FishNet via the [Asset Store](https://assetstore.unity.com/packages/tools/network/fish-net-networking-evolved-207815).
 - Add FishyUnityTransport:
- Download [FishyUnityTransport 2.0.0-pre.2](https://github.com/ooonush/FishyUnityTransport/releases/tag/2.0.0-pre.2).
 - Import it into your project (`FishNet → Import Transport`).
 
 - Configure Transport:
- In `FishNet Manager`, assign FishyUnityTransport.
 - Set Protocol Type to `Relay` for UTP + Relay support.
 
 
Conclusion
With FishNet + Unity Relay, you can build scalable, secure multiplayer games without complex server setups. Try it in your next project!
Resources:
– [FishyUnityTransport GitHub](https://github.com/ooonush/FishyUnityTransport)
– [Fish-Networking Starter Project](https://github.com/maxkratt/fish-networking-getting-started)
Integrating Unity Relay
Step 1: Install Required Unity Packages
Unity Packages (via Package Manager)
- com.unity.transport
 - com.unity.services.relay
 - com.unity.services.authentication
 
Step 2: Authenticate Players
Before hosting/joining, authenticate anonymously:
Step 3: Host a Game
Step 4: Join a Game
Key Scripts for Multiplayer
Networked Player Movement
– Check Relay Dashboard: Monitor allocations in [Unity Gaming Services](https://dashboard.unity3d.com/).
– Logs: Debug with `Debug.Log` or `NetworkManager.Logging`.
Performance Tips
– **Optimize Bandwidth**: Use `[Networked]` sparingly.
– **Lag Compensation**: Implement client-side prediction if needed.
– **Scale with Relay**: Upgrade for more CCUs (concurrent users).
Synchronized Fish Net (Server Authority)
Testing & Debugging
– Use ParrelSync: Test multiplayer in the editor with cloned instances.
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